Curriculum

Program Structure


 

The 3D Modelling Program is 1-year long, divided into 4 terms, each at a duration of 11 weeks. Students must attend classes at a minimum of 40 hours per week. Students are required to submit their art portfolios for acceptance.

Objectives


 

The objective is to provide students with the skills needed to thrive in the field and to allow students to interact directly with industry experts.

 

Lessons will start from the fundamental game and animation principles and progressively achieve professional standards. Students will learn the required tools and techniques as they advance through each assignment.

 

Through this program, students develop skills in 3D modelling, animation, storyboards, concepts, designs, production planning, lighting, composting, and visual effects. At the end of the program, students will create their own animated film to showcase their skills and creative imagination.

Curriculum


 

Level 1 – Foundation of Art

  • Introduction to Modeling
  • Introduction to Surfacing
  • Introduction to Rigging
  • Introduction to Lighting
  • Life Drawing
  • Digital Paint
  • Sculpting + ZBrush
  • Production 1

Level 2 – Introduction to Modeling

  • Intermediate Modeling
  • Intermediate Surfacing
  • Intermediate Lighting
  • Concept Design

Level 3 – Advance Modeling

  • Advanced Character Modeling & Texturing
  • Look Development & Compositing
  • Advance Environment Modeling & Texturing
  • Video Editing
  • Industry Mentor
  • Production

Level 4 – Final Portfolio Development

  • Portfolio Development
  • Industry Mentor
  • Professional Development 2
  • Portfolio Presentation
  • Production
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