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Starting his career in 2004, Patrick Wong began working as a Modeler for Mainframe Entertainment and Electronic Arts. After becoming Lead Modeler at SPIN VFX, Patrick shifted his specialty to Texture Artist and Surfacer, working at companies such as Rainmaker Entertainment, DHX Media, Waterproof, and EA.
With an extensive experience with Maya, ZBrush, Mari, Substance Designer and Painter, and Marvelous Designer, Patrick channelled his skills working in titles such as Need for Speed, FIFA 20, Magic: The Gathering, as well as bringing the characters from the critically acclaimed movie Kingsglaive: Final Fantasy XV to life.
Currently he works as Surfacing Lead at Bardel Entertainment