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Starting his career in 2004, Patrick Wong began working as a Modeler for Mainframe Entertainment and Electronic Arts. After becoming Lead Modeler at SPIN VFX, Patrick shifted his specialty to Texture Artist and Surfacer, working at companies such as Rainmaker Entertainment, DHX Media, Waterproof, and EA.
With an extensive experience with Maya, ZBrush, Mari, Substance Designer and Painter, and Marvelous Designer, Patrick channelled his skills working in titles such as Need for Speed, FIFA 20, Magic: The Gathering, as well as bringing the characters from the critically acclaimed movie Kingsglaive: Final Fantasy XV to life.
Currently he works as Surfacing Lead at Bardel Entertainment
Memulai karirnya pada tahun 2004, Patrick Wong mulai bekerja sebagai Modeler di Mainframe Entertainment dan Electronics Arts. Setelah menjadi Lead Modeler di SPIN VFX, Patrick mulai memfokuskan spesialisasinya menjadi Texture Artist dan Surfacer, dan bekerja di perusahaan seperti Rainmaker Entertainment, DHX Media, Waterproof, dan EA.
Dengan pengalamannya yang luas dalam menggunakan software Maya, ZBrush, Mari, Substance Designer & Painter, dan Marvelous Designer, Patrick menyalurkan keterampilannya dan banyak bekerja dalam proyek-proyek seperti Need for Speed, FIFA 20, Magic: The Gathering, serta menghidupkan karakter dari film Kingsglaive: Final Fantasy XV to life yang mendapat banyak pujian.
Saat ini Patrick bekerja sebagai Surface Lead di Bardel Entertainment.
David Lam telah bekerja di industri game lebih dari 20 tahun.
Ia memulai karirnya di Vancouver sebagai pelajar di VFS dan ia menemukan dirinya tertarik kepada character art.
David mengalami karier yang panjang di Electronic Arts, mengerjakan proyek-proyek seperti SSX, NBA Street, Need for Speed, FIFA, dan NHL. Pada masa ia menjadi production artist, David menemukan kesenangan dan kepuasan dalam mengajar. Ia lalu mengajar di BCIT, Think Tank Training Center, dan VanArts. Ia juga bergabung sebagai demo artist untuk Wacom.
David bergabung dengan Bioware pada tahun 2012 sebagai Associate External Art Director dan mengembangkan karirnya menjadi seorang Senior Art Manager yang mendukung produksi pada studio di kota Edmonton, Montreal, dan Austin.
Sekarang, David bekerja di Riot Games sebagai Director of Art Management.
David Lam has been working in the games industry for over 20 years.
He started out locally in Vancouver as a student at VFS and found himself drawn to character art.
David had a long career at Electronic Arts working on titles such as SSX, NBA Street, Need for Speed, FIFA, and NHL. During his time as a production artist, David found enjoyment and fulfillment in teaching. He has taught BCIT, Think Tank Training Center, and VanArts. He has also participated as a demo artist for Wacom.
David joined Bioware in 2012 as an Associate External Art Director and continued in a broader role as Senior Art Manager supporting the Edmonton, Montreal and Austin studios.
Currently, David is working at Riot Games as a Director of Art Management.
Supree Taveesub atau Mars adalah seorang seniman 3D profesional yang meraih gelar sarjananya di Suan Dusit University.
Dengan pengalamannya di industri ini, MARS telah bekerja di beberapa studio seperti Workpoint Entertainment, IT-TI-RIT COMPANY CG & Animation House, IGLOO STUDIO, dan juga mengajar di the Prince of Songkla University International College (PSUIC).
Saat ini dia bekerja sebagai pekerja lepas dan memiliki studionya sendiri, Mars Studio.
Supree Taveesub or MARS is a professional 3D Artist who completed his Bachelor Degree at Suan Dusit University.
With his experience in this industry, MARS has worked for several studios such as Workpoint Entertainment, IT-TI-RIT COMPANY CG & Animation House, IGLOO STUDIO, as well as teaching at the Prince of Songkla University International College (PSUIC).
Presently, he works as a Freelancer and owns his own studio, Mars Studio.
Jarold Sng adalah concept artist profesional dengan pengalaman lebih dari satu dekade di industri entertainment design dan collectible design.
Jarold terspesialiasi pada desain karakter dan futurism- dengan karyanya pada video game AAA seperti Gears of War 5, Gears of War ultimate edition dan Starcraft Remastered. Sebagai seorang kolektor yang telaten; ia telah mendesain beberapa figure berkualitas tinggi, yang berasal dari lisensi terkenal seperti Attack on Titan, Bleach, dan Ragnarok: Thor.
Kamu juga bisa menemukan Jarold mengajar pada kelas di The One Academy, Kuala Lumpur; Ia mengajar jurusan Concept Art yang ia desain bersama dengan fakultas Ilustrasi.
Sekarang Jarold memanajemen dan mengoperasikan rumah seni yang ia dirikan bersama, yang bernama Ten Ten Studio; Sebuah provider servis seni yang berfokus menyediakan servis-servis yang berkaitan dengan seni untuk industri hiburan.
Di studio miliknya lah Jarold melatih kemampuannya untuk menciptakan entertainment design yang lebih holistik dan kreatif. Dengan visi miliknya, ia mengutamakan problem solving design dan implementasi seni yang lebih bijaksana untuk memberikan penghormatan terhadap kebutuhan akan cerita dan gameplay.
Jarold Sng is a professional concept artist with over a decade of experience in the entertainment design and collectible design industry.
Jarold specialises in characters and futurism design- with his work carried over to AAA video game titles like Gears of War 5, Gears of War ultimate edition and Starcraft Remastered. An avid collector himself; he has designed for a fare share of high end statue collectibles, working alongside licenses like Attack on Titan, Bleach, and Ragnarok: Thor.
You can also find him teaching on the classrooms of The One Academy in Kuala Lumpur; through the Concept Art course that he had designed with the Illustration faculty.
Jarold currently manages and operates his co founded art house called Ten Ten Studio; a newly founded art service provider focusing on providing bespoke art services for the entertainment industry.
It‘s in this studio where Jarold practices his belief of a more holistic creative development within entertainment design. With a vision of more problem solving based design and thoughtful art implementation with respect to story and gameplay needs.
Rajiv Sharma is working over 13 years in Feature Films, TV Shows and Gaming industry.
He started his career as visual effects artist and moved forward with roles
like Visual Effects Lead, Visual Effects Technical Director, Visual Effects Supervisor. He is expert and experienced in Dynamics and Particles Simulations, Fluids Simulations, lighting, Rendering, compositing and Python Programming.
He is credited in many feature films for creation of VFX Elements like Fire, Explosion, Water, Destructions.etc. Some of the blockbuster movies he worked on are Resident Evil, The Three Muskteers, 10000 Days, Happy Feet 2, Planes, Planes2, Cowman and Ratboy
During his career path he worked with many studios, some of them are – Technicolor Animation, Anibrain, DrD Studios, Prana Studios, Anima Point and Lemonsky Studios. Rajiv also have his VFX Pipeline Youtube channel where he create free tutorials for CG community and sharing his knowledge.
Rajiv Sharma telah bekerja lebih dari 13 tahun di industri Feature Film, TV Shows, dan Game.
Ia memulai karirnya sebagai visual effects artist dan mengembangkan karirnya menjadi Visual Effect Lead, Visual Effects Technical Director, dan Visual Effects Supervisor. Ia ahli dan berpengalaman pada simulasi Dynamics and Particles, simulasi Fluids, Lighting, Rendering, Compositing, dan Python Programming.
Ia dikredit pada banyak feature film untuk penciptaan elemen VFX seperti Api, Ledakan, Air, Penghancuran, dll. Beberapa judul film blockbuster yang ia kerjakan seperti: Resident Evil, The Three Musketeers, 10000 Days, Happy Feet 2, Planes, Planes2, Cowman, dan Ratboy.
Selama berkarir, ia telah bekerjasama dengan banyak studio, di antaranya: Technicolor Animation, Anibrain, DrD Studios, Prana Studios, Anima Point, dan Lemonsky Studios. Rajiv juga memiliki Youtube channel mengenai VFX di mana ia menciptakan tutorial gratis untuk komunitas CG dan juga untuk berbagi pengalamannya.
Karir dari Wilson Leung sangatlah luas dan mengagumkan. Lulus pada tahun 1996, Wilson tidak membuang waktu dan langsung mengerjakan proyek besar dari brand mainan terbesar, Transformers. Selain itu, Wilson juga mengerjakan proyek Reboot, salah satu pertunjukan TV animasi 3D pertama di dunia. Setelah mengerjakan beberapa judul animasi lain seperti War Planet dan Weidoh, Wilson pindah ke perusahaan lain untuk mengejar karir di bidang video game pada tahun 2000.
Dengan memiliki mentalitas untuk hanya bekerja dengan yang terbaik, Wilson memutuskan untuk bergabung dengan Electronic Arts, salah satu studio video game terbesar di dunia. Sebagai Lead Motion Capture Specialist, Animator, dan Manajer, ia telah mengerjakan banyak judul-judul AAA yang memenangkan penghargaan. Sebagai contoh, Harry Potter, Lord of the Ring, Mass Effect, Dragon Age, Need for Speed, Madden, NHL, FIFA, Dead Space, Dante’s Inferno, God Father, Medal of Honor, MMA UFC, Fight Night, FIFA Street, NBA Street, Army of Two, Def jam, Skate … dan masih banyak judul lainnya. Ia juga berpengalaman bekerjasama dengan banyak selebriti seperti pegolf profesional terkemuka, Tiger Woods, tim Street Basketball And1, mahabintang bisbol Luis Gonzalez, bintang NBA Stromile Swift, dan lain-lain. Selain dari video game, ia juga mengerjakan proyek iklan dari Gillette yang menampilkan Tiger Woods, Roger Federer, dan Thierry Henry. Di kala Wilson sibuk mengatur banyak proyek, ia juga berhasil mendapatkan gelar Sarjana Manajemen Teknologi di BCIT pada studi paruh waktunya untuk meningkatkan kualitas dirinya lebih lanjut.
Wilson berhasil mencapai kesuksesan pada industri animasi dan video game, namun ia memilih untuk tidak menyimpan pengetahuannya sendiri. Dimulai dari 2002, ia mulai membagikan apa yang dia pelajari dari profesinya. Setelah ia mendapatkan Diploma Provincal Instructor, ia banyak mengajar di banyak sekolah prestisius, seperti BCIT, CDIS, Vancouver Film School, Think Tank, Langara College, dan Centre of Arts and Technology. Pada tahun 2003, Wilson diinterview oleh BCIT. Di artikelnya yang berjudul “Electronic Arts Meets the BCIT Classroom”, ia membagikan visinya mengenai hubungan antara game dan edukasi. Pada tahun 2010, Wilson meninggalkan EA untuk mengikuti passion-nya terhadap dunia pendidikan; Ia ingin mengubah ruangan kelas menjadi lingkungan belajar yang menyerupai tempat kerja. Ia memutuskan untuk pindah ke kota Kelowna dan bergabung dengan sekolah seni terbaik di area Okanagan, Centre for Arts and Technology. Ia dekat dengan Kepala Departemen Animasi, Sean Ridgway, yang merupakan Animator di Disney, untuk merevisi seluruh kurikulum Animasi 3D. Tujuannya? Untuk mengubah ruangan kelas menjadi lingkungan studio profesional.
Pada tahun 2014, Wilson meninggalkan kota Kelowna dan kembali ke Vancouver untuk urusan keluarga. Ia kembali bergabung dengan EA dan mengerjakan salah satu proyek dari waralaba video game terbesar di dunia; FIFA. Pada tahun 2018, Langara College mewawancarainya untuk artikel dan video perbincangan mengenai pengalamannya yang lebih dari 20 tahun berkarir di industri animasi dan game, yang bertujuan untuk memberikan inspirasi bagi kawula muda. Di saat bersamaan, Perusahaan game raksasa China, NetEase mengundang Wilson ke acara Game Talk mereka. Sekarang, Wilson menjabat sebagai Kepala Departemen Animasi di Centre for Arts and Technology di Kampus Surrey serta Lead Instructor di Langara College. Ia memimpin dan mengatur program animasi menjadi menarik, menyenangkan, dan memberikan pengalaman positif. Tujuannya sangat sederhana; untuk membuat passion-mu menjadi profesimu.
Wilson Leung’s career has been vast and impressive. Graduating in 1996, Wilson wasted no time and jumped in to work on one of the biggest toy franchise animation show, Transformers. In addition, Wilson also worked on Reboot, the world first 3D animated TV show. After completing a few more animation show such as War Planet and Weirdoh, Wilson moved on to pursue his video game career in the year 2000.
With the mentality of only working with the best, Wilson decided to join Electronic Arts, one of the largest video game studios on the planet. As a Lead Motion Capture Specialist, Animator and Manager, he has worked on many award-winning AAA titles. For example, Harry Potter, Lord of the Ring, Mass Effect, Dragon Age, Need for Speed, Madden, NHL, FIFA, Dead Space, Dante’s Inferno, God Father, Medal of Honor, MMA UFC, Fight Night, FIFA Street, NBA Street, Army of Two, Def jam, Skate … the list goes on and on. He has also worked with many celebrities such as top professional golfer, Tiger Woods, Street basketball team And1, baseball super star Luis Gonzalez, NBA Star Stromile Swift … etc. Other than video games, he has also worked on Gillette commercial featuring Tiger Woods, Roger Federer, and Thierry Henry. While Wilson was busy managing many projects, he has also acquired a Bachelor of Technology Management at BCIT in part-time studies to further upgrade himself.
Wilson found success in both the animation and video game industries, but he chose to never keep the knowledge to himself. Starting in 2002, he started to share what he learned from his profession. After acquiring the professional Provincial Instructor Diploma, he has taught at many prestigious schools, such as BCIT, CDIS, Vancouver Film School, Think Tank, Langara College, and Centre for Arts and Technology. In 2003, Wilson was interviewed by BCIT. In his Article, “Electronic Arts Meets the BCIT Classroom”, he shared his vision on the relationship between gaming and education. In 2010, Wilson left EA to pursue his passion for education; he wanted to transform the classroom into a workplace-like learning environment. He decided to move to beautiful Kelowna and joined the best Art School in Okanagan area, Centre for Arts and Technology. He worked closely with Animation Department Head, Sean Ridgway, who was a Disney Animator, to revise the whole 3D animation curriculum. His vision? To transform the classroom into a professional studio environment.
In 2014, Wilson left Kelowna and returned to Vancouver for family reasons. He rejoined EA and worked on one of the largest video game franchises in the world; FIFA. In 2018, Langara college interviewed him for an article and video to talk about his more than 20-year career in animation and video games, with the goal to inspire young minds. At the same time, Chinese game giant NetEase invited Wilson to do a Game Talk sharing. At present, Wilson is the Animation Department Head at Centre for Arts and Technology’s Surrey Campus and also Lead Instructor at Langara Colleage. He is leading and managing the exciting, fun, and rewarding animation programs. His goal very simple: to make your passion into your profession.
Sebastian adalah seorang direktur dan penulis animasi 3D yang memulai karirnya di Vancouver pada 20 tahun silam yang mengerjakan seri animasi 3D televisi pertama berjudul REBOOT pada Mainframe Entertainment. Semenjak itu, ia telah menjadi direktur seri dan penulis dari League of Super Evil dan telah mengarahkan beberapa judul animasi televisi seperti: SLUGTERRA, THE DEEP, dan SPIDER-MAN: THE NEW ANIMATED SERIES, dan masih banyak lainnya.
Berasal dari Uruguay, Amerika Selatan, Sebastian datang ke Vancouver pada tahun 1990-an yang mana di saat itu industri animasi baru saja berkembang dan Ia juga merupakan salah satu lulusan dengan gelar di Digital Animation dari Centre for Digital Imaging and Sound. Sebastian bergabung dengan BRON di 2017 dan sekarang menduduki posisi Director of Photography dan Head of Previs and Layout pada proyek THE WILLOUGHBYS.
Sebastian is a 3D animation director and writer who started his career in Vancouver over 20 years ago on the first fully 3D animated television series REBOOT at Mainframe Entertainment. Since then, he has been the series director and writer for League of Super Evil, and has directed several animated TV series including: SLUGTERRA, THE DEEP, and SPIDER-MAN: THE NEW ANIMATED SERIES, to name a few.
Originally from Uruguay, South America, Sebastian came to Vancouver in the 1990s just as the animation industry was just getting off the ground and was one of the first to graduate with a Degree in Digital Animation from the Centre for Digital Imaging and Sound. Sebastian joined BRON in 2017 and is currently Director of Photography and Head of Previs and Layout on THE WILLOUGHBYS.
Ken Lai adalah seorang pemimpin yang memiliki semangat dan komitmen untuk memberdayakan orang lain untuk membangun karir yang sukses di industri game dan animasi dan juga membuat industri game dan animasi di Asia tumbuh. Berawal dari visi pribadinya, kini ia telah mewujudkannya melalui pekerjaannya memimpin dua bisnis di Indonesia dan Malaysia sebagai CEO Brandoville Studios dan juga mantan pemegang saham di Lemon Sky Studios.
Sebelum menjadi partner di Lemon Sky Studios pada tahun 2011, Ken menempuh pendidikan di Vancouver Film School dan The University of Toronto di Kanada. Setelah lulus, Ken memulai karirnya di EA Kanada, dimana ia mengembangkan game selama lebih dari 7 tahun sebagai Lead dan Technical Artist, ia memproduksi game terkenal seperti Resident Evil: Operation Raccoon City.
Sejak itu, Ken telah memperoleh pengalaman sebagai manajemen eksekutif di industri game dan animasi selama sekitar 20 tahun. Dengan pengalaman dan tekadnya yang tak pernah berakhir, Ken terus mendorong passion-nya di bidang seni sambil mendorong orang-orang di sekitarnya untuk dapat membuat pencapaian melampaui status quo.
Ken Lai is a passionate leader who is committed to empowering others to build successful careers in the game and animation industry and grow the industry in Asia. What first started as his personal vision has now been expressed through his extensive work as CEO of Brandoville Studios and the Former Shareholder of Lemon Sky Studios, leading both businesses in Indonesia and Malaysia.
Before becoming a Partner at Lemon Sky Studios in 2011, Ken studied at Vancouver Film School and the University of Toronto in Canada. Following his graduation, Ken launched his career at EA Canada, where he developed games for more than 7 years as the Lead and Technical Artist, producing high-profile games like Resident Evil: Operation Raccoon City.
Since then, Ken has gained around 20 years of executive management experience in the animation and game industry. Using his experience and never-ending determination, Ken continues to propel his passion for art while encouraging individuals around him to achieve beyond the status quo.
Katherine Laflamme memiliki pengalaman lebih dari 15 tahun di seni digital dan tradisional. Seiring berjalannya waktu, keterampilan teknikal dan artistiknya mencakup desain grafis dan ilustrasi komersial untuk perusahaan periklanan besar termasuk juga color keys, desain produksi, dan matte painting dalam industri layar lebar dan animasi.
Selama bekerja di Sony Imageworks, Vancouver sebagai Matte Painter, Karya-karya Katherine termasuk Sausage Party, The Emoji Movie, Smallfoot, dan The Addams Family. Selain mahir dalam media digital seperti Photoshop, Maya, Nuke, After Effects, dan Flash, Katherine juga mahir dalam media tradisional seperti cat akrilik dan minyak.
Katherine Laflamme has over 15 years of experience in digital and traditional arts. Over time, her technical and artistic skills covered graphic design and commercial illustration for major advertising firms as well as color keys, production design, and matte painting in the movie and animation industry.
Working at Sony Imageworks, Vancouver as a Matte Painter, Katherine’s work includes Sausage Party, The Emoji Movie, Smallfoot, and The Addams Family, among others. In addition to digital mediums such as Photoshop, Maya, Nuke, After Effects, and Flash, Katherine is also proficient in traditional mediums like acrylics and oils.
Saya telah mengerjakan lebih dari 23 game untuk Electronic Arts, diantaranya adalah WCW, SSXs, Need for Speeds, FIFA/NBA Streets, Metal of Honor, Army of Two, Battlefield, dan FIFA17-20’s highly acclaimed story modes.
Saya memiliki pengalaman sekitar 22 tahun dalam memproduksi karakter di video game dan juga produksi televisi. Saya berpengalaman di semua area karakter, dimulai dari konsep hingga asset jadi di in-game. Selama bertahun-tahun saya sangat terlibat dalam merampingkan proses produksi karakter.
Pada delapan setengah tahun terakhir di EA, saya lebih terlibat dalam mengimplementasikan animasi/cinematic pada Frostbite. Pergeseran ini membuat saya lebih terlibat dalam banyak area produksi lainnya seperti Motion Capture, Lighting, Environments, Rendering, FX, Audio, QA dan Marketing.
Pengalaman sebelumnya : (Mainframe Entertainment).
I have worked on over 23 titles for Electronic Arts. Titles range from WCW, SSXs, Need for Speeds, FIFA/NBA Streets, Metal of Honor, Army of Two, Battlefield, and FIFA17-20’s highly acclaimed story modes.
I have about twenty-two years of character production experience in videogames and television production. I am experienced in all areas of characters, from conception to final in-game assets. Over the years, I have been very involved in streamlining the process of character production.
In the past eight and a half years at EA, I have become more involved in animation/cinematic implementation into Frostbite. This shift has allowed me to become more involved in many other areas of production such as Motion Capture, Lighting, Environments, Rendering, FX, Audio, QA and Marketing.
Previous experience: (Mainframe Entertainment)
John telah bekerja sebagai animator professional di televisi, film, dan game selama lebih dari 17 tahun. Dia telah bekerja di perusahaan terkemuka seperti Microsoft, Sony, and Disney. Ia meraih gelar sarjana sains (BSc) di bidang Biologi dari The University of Western Ontario dan belajar 3D Animasi dan Digital FX di Vancouver Film School. Dia adalah Asisten Profesor Komputer 3D Animasi di Emily Carr University of Art + Design dan bekerja penuh waktu sebagai Lead Animator di Kabam Studios. Ia mengerjakan game Marvel yang sangat dinantikan yang keluar pada musim panas 2020 bernama Marvel Realm of Champions untuk iOS dan Android.
Kredit:
Marvel Realm of Champions
John has been working as a professional animator in television, film, and games for more than 17 years. He has worked at leading companies including Microsoft, Sony, and Disney. He has a BSc in Biology from the University of Western Ontario and pursued 3D Animation and Digital FX studies at Vancouver Film School. He is an Assistant Professor of 3D Computer Animation at Emily Carr University of Art + Design and works full-time as a Lead Animator at Kabam Studios. He is currently working on the highly anticipated Marvel game coming out in summer 2020 called Marvel Realm of Champions for iOS and Android.
Credits:
Marvel Realm of Champions
Korean artist Jiyoung Lee has worked in various studios in Canada, US, UK, and Singapore. Lee has more than 20 years of experience in this industry, starting her career as a freelance illustrator and eventually ventured as a texture and look dev artist, having have worked for companies such as Mainframe Entertainment, DreamWorks Animation, Digital Dimension, Lucasfilm, Moving Picture Company, Double Negative, and Sony Pictures Imageworks over the years.
Lee has worked on major blockbuster Hollywood movies such as Spider-Man: Far from Home (2019), Men in Black (2019), Godzilla: King of Monsters (2019), Deadpool 2 (2018), Ant-Man and the Wasp (2018), Hotel Transylvania 3 (2018), American Sniper (2015), Les Miserables (2012), and How to Train Your Dragon (2010) among other things in her extensive portfolio.
Lee currently works as the Senior Texture Artist at ScanlineVFX, Canada.
Jiyoung Lee, artist yang berasal dari Korea, telah bekerja di beberapa studio di Kanada, US, UK, dan Singapura. Lee telah memiliki pengalaman lebih dari 20 tahun di industri ini. Ia memulai karirnya sebagai freelance illustrator dan mengembangkan karirnya menjadi seorang Texture and Look Dev Artist. Ia telah bekerja untuk beberapa perusahaan sepanjang karirnya seperti Mainframe Entertainment, DreamWorks Animation, Digital Dimension, Lucasfilm, Moving Picture Company, Double Negative, dan Sony Picture Imageworks.
Lee telah mengerjakan beberapa proyek film Hollywod terkenal seperti Spider-Man: Far from Home (2019), Men in Black (2019), Godzilla: King of Monsters (2019), Deadpool 2 (2018), Ant-Man and the Wasp (2018), Hotel Transylvania 3 (2018), American Sniper (2015), Les Miserables (2012), dan How to Train Your Dragon (2010) serta masih banyak judul-judul lainnya.
Sekarang, Lee bekerja sebagai Senior Texture Artist di ScanlineVFX, Kanada.
Ivan Chan bergabung dengan BioWare pada tahun 2016 sebagai External Art Director. Ia telah bekerja di industri game selama lebih dari 15 tahun. Ivan sebelumnya bekerja sebagai Environment/Lighting/Tech Art di EA Vancouver, Level Designer di Capcom, dan Content Lead/Manager di WB Games Montreal. Ia telah mengerjakan beberapa judul seperti NBA, FIFA, NCAA, NHL, Medal Of Honor, Dead Rising, Batman Arkham series, Star Wars The Old Republic, Mass Effect Andromeda, Anthem dan yang sekarang sedang dalam produksi Dragon Age 4.
Sekarang ia bekerja di Relic Entertainment Inc. sebagai Direktur Outsourcing.
Ivan Chan joined BioWare in 2016 as an External Art Director. He has been working in the games industry for over 15 years. Ivan previously had roles as Environment/Lighting/Tech Art at EA Vancouver, Level Designer at Capcom and Content Lead/Manager at WB Games Montreal. He has worked on titles such as NBA, FIFA, NCAA, NHL, Medal Of Honor, Dead Rising, Batman Arkham series, Star Wars The Old Republic, Mass Effect Andromeda, Anthem and currently in production, Dragon Age 4.
He is now the Director of Outsourcing of Relic Entertainment Inc.
Herrick Chiu adalah veteran industri yang memiliki pengalaman lebih dari 25 tahun dalam 3D animasi untuk TV series dan proyek-proyek Direct-To-Video. Ia bekerja sebagai Modeling Supervisor dan dipromosikan sebagai Kepala Departemen Modeling di Mainframe Entertainment Kanada.
Dia mengerjakan Reboot, TV series 3D animasi pertama di dunia. Proyek lain yang ia kerjakan adalah Beast Wars, Beast Machine, Action Man, Heavy Gear, Max Steel, War Planets, Weird-Ohs, Hot Wheels, Scary Godmother dan Barbie.
Herrick bergabung di tim Nerd Corps Entertainment pada tahun 2003 sebagai Production Resources Manager, lalu naik jabatan sebagai Studio Resource Supervisor pada tahun 2006. League of Super Evil and Rated A For Awesome termasuk dalam daftar kreditnya, Ia bertanggung jawab untuk mengorganisir dan mengatur sumberdaya produksi dalam berbagai proyek dan mencari talent untuk perusahaan.
Selama 25 tahun pengalamannya di Animasi 3D, Herrick telah menerapkan kedisiplinan waktu tingkat tinggi. Ia memiliki reputasi dalam perencanaan strategis, manajemen project, pengembangan pipeline, dan pelatihan tim produksi.
Affiliate:
Program Advisory Commitment for Art Institute Vancouver and VCAD
Herrick Chiu is an industry veteran with more than 25 year experience in 3D animation for television series and Direct-To-Video projects. He’s worked as Modelling Supervisor and promoted to Modelling Department Head at Mainframe Entertainment Canada.
He worked on Reboot, the world’s first full 3d animated television series. Other project he worked on are Beast Wars, Beast Machine, Action Man, Heavy Gear, Max Steel, War Planets, Weird-Ohs, Hot Wheels, Scary Godmother and Barbie.
Herrick joined the team at Nerd Corps Entertainment in 2003 as Production Resources Manager, moving up to Studio Resource Supervisor in 2006. His list of credits includes League of Super Evil and Rated A For Awesome, and he’s responsible for organizing and managing production resources across multiple projects and identifying new talent for the company.
Throughout his 25 year experience in 3D animation, Herrick has developed the highest level of punctuality. He has built a reputation for strategic planning, project management, pipeline development, and production team training.
Affiliate:
Program Advisory Commitment for Art Institute Vancouver and VCAD
Saya memiliki 20 tahun pengalaman bekerja di industri video game dan industri televisi. Saya telah mengerjakan lebih dari selusin judul video game dan juga banyak serial televisi dan proyek directo-to-video. Spesialisasi saya adalah sculpting karakter high/low resolution dan membuat tekstur photo-real dan stylized untuk video games dan tv/film. Pekerjaan saya mencakup segalanya mulai dari menangkap kemiripan selebritas hingga menafsirkan desain stylized 2D hingga meninjau dan berkolaborasi dengan mitra outsourcing. Baru-baru ini, saya telah beralih ke peran manajemen untuk semua pengembangan karakter yang dialihdayakan oleh The Coalition.
Pengalaman sebelumnya : (Electronic Arts, Propaganda Games, Mainframe Entertainment)
I have 20 years of experience working in the video game and television industry. I have worked on over a dozen video game titles and several television series and direct-to-video projects. I specialize in sculpting high/low resolution characters and creating photo-real and stylized textures for video games and tv/film. My work has included everything from capturing the likeness of celebrities to interpreting stylized 2D designs to reviewing and collaborating with outsource partners. More recently, I have transitioned to a management role for all the character development outsourced by The Coalition.
Previous experience: (Electronic Arts, Propaganda Games, Mainframe Entertainment)
Saya adalah seorang penduduk asli dan bagian dari Suku Dakota (Suku Sioux). Kedua orangtua saya juga merupakan Suku Dakota, begitu juga kakek-nenek, dan pendahulu Saya. Sesuai dengan tradisi Suku Dakota/Lakota, ketika kami memperkenalkan diri, kami wajib untuk memperkenalkan juga asal muasal keturunan dan suku kami, orangtua kami, dll.
Kumpulan kami awalnya berasal dari area Minnesota, namun di tahun 1862, ‘Pemberontakan Minnesota’ menyebabkan kami untuk melarikan diri ke arah bagian Dakota atau masuk ke Kanada. Di sinilah Saya lahir, lebih tepatnya di Manitoba. Saya telah menjadi Character Artist profesional selama lebih dari 20 tahun, mengerjakan baik video games dan acara televisi. Saya merasa terhormat bisa bekerja di studio-studio seperti Mainframe Entertainment, Snowblind Studios (yang sekarang menjadi WB Games), Signal Studios, Unity Technologies, dan Turn 1- Studios (sebuah studio dari Microsoft).
Saya telah menyelesaikan proyek seperti Lord of the Rings: War in the North, Ascend: Hand of Kul, dan Forza Motorsport 7. Selain itu, Saya juga mengerjakan seri televisi dan direct-to-video seperti Action man, Reboot, Barbie and the Nutrcracker, Spider-man MTV Series, dan masih banyak lainnya.
Saya juga merupakan seorang yang belajar seni murni secara otodidak, dengan mengeksplorasi genre-genre seperti: ilustrasi, pahatan, ukiran, lukisan, dll..
Saya merasa terhomat, untuk bisa memenangkan posisi pertama di First Nation Art Contest yang diadakan di Kanada pada tahun 1995, untuk kategori lukisan akrilik. Saya juga bekerja untuk perusahaan sablon dan percetakan, selain menjadi seorang artist.
Proyek pribadi yang saya kerjakan, kebanyakan merupakan lukisan akrilik, terinspirasi dari mimpi dan ajaran yang Saya lakukan dan alami sesuai dengan kepercayaan dan kisah-kisah tradisional Suku Dakota/Lakota.
Saya juga sedang mengerjakan graphic novel buatan sendiri yang berjudul “SpiritWolf: Birth of a Legend”. Sebuah buku komik yang terinspirasi dari legenda pahlawan Native American yang Saya buat, di mana ia bertugas untuk melindungi Oyate (masyarakat)-nya. Pahlawan ini dapat berpindah alam dari alam fisik dan juga alam roh. Ia juga harus mempelajari bagaimana berinteraksi, merasakan, menyentuh, dan juga hidup sebagai manusia biasa. Sehingga petualangannya dapat dirasakan oleh kita sebagai pembaca.
I am First Nation/People of the Dakota (Sioux). My parents are also both Dakota, as are my grandparents, and so on. By Dakota/Lakota tradition, when introducing yourself, we are required to introduce the tribe we are from and our parents, etc..
My People are originally from the Minnesota area, but in 1862, the ‘Minnesota Uprising’ caused us to flee into both parts of the Dakotas and into Canada. So this is where I was born, in particularly, Manitoba. I have been a professional character artist for the past 20 years, working on both video game titles and television/direct-to-videos. I have had the privilege of working in studios such as Mainframe Entertainment, Snowblind Studios (which became WB Games), Signal Studios, Unity Technologies and finally, Turn 10 Studios (a Microsoft Studio).
I have shipped titles such as Lord of the Rings: War in the North, Ascend: Hand of Kul, and Forza Motorsport 7. And worked on tv series and direct-to-videos, such as: Action man, Reboot, Barbie and the Nutcracker, Spider-man MTV series, among others.
I am also a self-taught fine artist, exploring many genres such as illustrating, sculpting, carving, painting, etc..
I was honored, in 1995, to have won first place in a First Nations Art Contest, in Canada, for an acrylic painting. I have also worked for both screen printing and paper printing companies, as the artist, as well.
The personal work I create, is mainly with acrylic paints, with themes heavily based on the dreams and teachings I have learned and experienced within the Dakota/Lakota traditional beliefs and lore.
I have also been working on a self-made graphic novel called, “SpiritWolf: Birth of a Legend”. A comic book based on a Native American legend with a hero, I created, who is called upon to protect the Oyate (People). The hero walks both in Spirit and the Physical, and must learn what it is to feel, to touch …. to live as a human being. So his journey, becomes ours.
Saya adalah artist yang berlokasi di Vancouver, kota kosmopolitan yang indah dengan banyak inspirasi untuk karya seni saya. Saya telah bekerja di industri video game selama lebih dari 10 tahun dan sekarang saya bekerja penuh waktu sebagai freelance artist. Saya bekerja dengan berbagai klien dimulai dari video game, mobile game dan industri perfilman.
Beberapa judul yang telah saya kerjakan adalah Resident Evil Raccoon City, Sleeping Dogs, Tomb Raider series, Adam Episode 2 dan 3 by Unity, dan beberapa trailer sinematik game lainnya. Saya juga adalah seorang ilustrator aktif dan desainer 2D concept yang bekerja dengan berbagai studio mobile game.
Pada waktu senggang, saya senang mempelajari hal baru dan menggali pengetahuan baru di bidang seni sebagaimana saya menikmati pekerjaan 2D dan 3D. Selain menghabiskan waktu untuk seni, saya juga adalah veteran hunter di serial Monster Hunter dan saya mengabiskan banyak waktu untuk berburu monster.
Resident Evil Racoon City
Sleeping Dog
Tomb Raider series
I am an artist located in Vancouver, a beautiful, cosmopolitan city with lots of inspiration for my art work. I have worked in the video game industry for 10+ years and am currently a full-time freelance artist. I work with a variety of clients from the video game, mobile game and film industry.
Some of the titles I have worked on include Resident Evil Raccoon City, Sleeping Dogs, Tomb Raider series, Adam Episode 2 and 3 by Unity, and several other game cinematic trailers. I am also an active illustrator and 2d concept designer who work with various mobile game studios.
In my leisure time, I love to learn new things and discover new knowledge in the art field as I enjoy both 2D and 3D work. Aside from the time spent in art, I am a veteran hunter in the Monster Hunter series and spend too much time hunting down monsters.
Resident Evil Racoon City
Sleeping Dog
Tomb Raider series
Damien telah menjadi seorang karakter modeler/digital sculptor professional selama lebih dari 13 tahun si industri film, televisi, dan game. Yang membanggakan, ia telah mengerjakan proyek-proyek seperti Avengers , Xmen , Spiderman , Thor ,Beauty and the Beast dan Power Rangers. Ia berkontribusi menggunakan keahliannya sebagai sculptor untuk merealisasikan visualisasi karakter digital dalam film-film ini. Damien sekarang bekerja sebagai Freelance Artist di perusahaannya sendiri yang didirikan pada tahun 2019, Mudbros Digital.
Chris O’Connell has over 20 years of experience with working in several fields, such as Post Production, Video Games, Vfx and Animation. Moving around from New York, Los Angeles, San Francisco, and Vancouver he has worked on several projects and films, which include Captain America, Oz the great and powerful, Sherlock Holms, Moana, Big Hero Six and Frozen 2. He was fortunate to be a part of the talented team that created two Oscar winners for Best Animated Film, Frozen and Zootopia.
While working primarily as a modeler for most of his career. In the past few years he has specialized in environments as a Environment Modeling lead. Learning the pipeline, process and working with multiple departments to broaden his career.
Other positions he has had are Modeling instructor at the Art Institute and currently working at Walt Disney Animation Studios
Career Highlights:
Taking the plunge and moving to Los Angeles
First break in the film and Animation industry at IMD 2007
Working on Frozen
Damien has been a professional character modeler/digital sculptor for over 13 years in Film ,Television and Games . Most notably he has worked on projects such as Avengers, Xmen, Spiderman, Thor, Beauty and the Beast, and Power Rangers contributing his expertise as a sculptor to help realize visions of these films digital characters . Damien now works as Freelance Artist for his own company formed in 2019, Mudbros Digital.
Chris O’Connell telah memiliki pengalam lebih dari 20 tahun bekerja di berbagai bidang produksi, seperti Post Production, Video Game, VFX, dan Animasi. Berpindah-pindah dari New York, Los Angeles, San Francisco, dan Vancouver, ia telah mengerjakan beberapa proyek, seperti Captain America, Oz the Great and Powerful, Sherlock Holmes, Moana, Big Hero 6, dan Frozen 2. Ia merasa beruntung berkesempatan menjadi bagian dari tim yang mengerjakan 2 judul yang memenangkan penghargaan Oscar untuk Film Animasi Terbaik, Frozen dan Zootopia.
Dalam sejarah karirnya, Ia paling banyak menjadi seorang modeler. Pada beberapa tahun belakangan, ia telah terspesialisasi dalam mengerjakan environment sebagai seorang Environment Modeling Lead. Ia juga mempelajari pipeline, proses, dan juga bekerjasama dengan beberapa departemen untuk mengembangkan karirnya lebih luas lagi.
Posisi lainnya yang ia emban adalah sebagai seorang Modeling Instructor di Institut Seni dan sekarang ia bekerja di Walt Disney Animation Studios.
Sorotan karir:
Memutuskan untuk pindah ke Los Angeles
Memutuskan untuk rehat dari industri film dan animasi pada saat resesi ekonomi di tahun 2007
Mengerjakan Frozen