David Lam has been working in the games industry for over 20 years.
He started out locally in Vancouver as a student at VFS and found himself drawn to character art.
David had a long career at Electronic Arts working on titles such as SSX, NBA Street, Need for Speed, FIFA, and NHL. During his time as a production artist, David found enjoyment and fulfillment in teaching. He has taught BCIT, Think Tank Training Center, and VanArts. He has also participated as a demo artist for Wacom.
David joined Bioware in 2012 as an Associate External Art Director and continued in a broader role as Senior Art Manager supporting the Edmonton, Montreal and Austin studios. Currently, David is working at Microsoft under Turn10 as a Senior Producer supporting external development for the Forza franchise.